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Yuckfu Dev Diary #8 – Details, Details, Details and a Gameplay Video

In my last post I said I’d add some exhaust streams to my robot. I also said I’d use particles for that. Well, I didn’t. I spent several hours trying to get it right, but it always looked like my robot’s taking a bubble bath instead of riding on a powerful jet engine. I ended up using a single alpha blended sprite for each of the streams. This may sound cheap but actually looks really good.

As you will see in the following video, I did use particles for another effect: the huge explosion you’ll face every time you loose. Since there really is no way to “win” this game, I at least wanted to make the Game Over as visually appealing as possible. I also added a start animation – the robot now launches like a real rocket from a girder that is disconnected just after the engines have warmed up.

Yuckfu for iPhone - Gameplay Video from Dominic Szablewski on Vimeo.

This video shows the game in its current state – it is by no means final. There’s still a lot of stuff missing: a properly designed HUD, effects when crates are collected or new ones spawn and of course: sound! I can’t really talk about sound yet, because I haven’t done anything so far. The only thing I can tell you is that Yuckfu will have sound and music. Hopefully.

Read on for some more in depth (and embarrassing) game developer geekery.

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