Dominic Szablewski, @phoboslab
— Wednesday, July 29th 2015

Quake for Oculus DK2, Direct Mode

Almost exactly two years ago, I published my first release of Quake with support for the Oculus Rift. Since then, an amazing community has fixed a number of bugs and added some nice features. In particular Luke Groeninger did a lot of work to get the kinks out.

However, Quake was still stuck in the Oculus DK1 world, with no positional tracking and no support for the DK2's Direct Mode. Today, I finally fixed that!

The game looks absolutely gorgeous in the DK2, even after all those years. The run speed is still ridiculous, but somehow I don't get sick playing it in the Rift. Your mileage may vary though, so take it slow.

The game now starts in VR Mode by default, disables view bobbing and sets the texture mode to NEAREST for the proper, pixelated oldschool vibe.

Additonal vars you can use in the console in the game (bring it up using the ~ key):

Download and Source

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